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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Failed Screenwriter</description><title>Justin Gibbs</title><generator>Tumblr (3.0; @justingibbs)</generator><link>http://justingibbs.tumblr.com/</link><item><title>Tumblr and Lady Gaga the next threat to Facebook?</title><description>&lt;p&gt;&lt;img align="right" alt="Tumblr" src="http://wpmu.org/wp-content/uploads/2011/01/tumblr-150x150.png"/&gt;Everyone is debating if &lt;a title="Google Circles, Google's Radical New Social Network, Launches Today" href="http://www.readwriteweb.com/archives/google_circles_googles_radical_new_social_network.php"&gt;Google+&lt;/a&gt; can compete with Facebook, even going as far as to outline &lt;a title="3 Steps Google Plus Must Take to Win Against Facebook" href="http://www.readwriteweb.com/archives/3_steps_google_must_take_to_win_against_facebook.php"&gt;how Google can beat Facebook&lt;/a&gt;. But all the focus on Google+ has overshadowed a possibly more important event in the battle against Facebook - &lt;a title="Lady Gaga Joins Tumblr" href="http://mashable.com/2011/06/28/lady-gaga-joins-tumblr/"&gt;Lady Gaga joins Tumblr&lt;/a&gt;. Is this similar to when &lt;a title="The Rise and Inglorious Fall of Myspace" href="http://www.businessweek.com/magazine/content/11_27/b4235053917570.htm"&gt;Telia Toquila was requited to MySpace&lt;/a&gt;?&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;DeWolfe and Anderson went out and strategically recruited up-and-coming bands such as the Billionaire Boys Club and pinup girls such as Tila Tequila to join the site. Initially, you had to be a Myspace member to see the resulting profile pages, listen to the music, or check out the bikini pics.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://justingibbs.tumblr.com/post/7121805363</link><guid>http://justingibbs.tumblr.com/post/7121805363</guid><pubDate>Fri, 01 Jul 2011 08:39:46 -0700</pubDate><category>social networks</category></item><item><title>"Ah, but today’s Internet companies have real revenue! and profits! Sure, that makes them better..."</title><description>“Ah, but today’s Internet companies have real revenue! and profits! Sure, that makes them better companies than those of 12 years ago. But that doesn’t mean that people are paying rational prices as investors based on intrinsic value.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a title="On Bubbles &amp; And Why it Will All be Fine" href="http://techcrunch.com/2011/06/22/on-bubbles-and-why-it-will-all-be-fine/"&gt;On Bubbles … And Why it Will All be Fine&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/6792310011</link><guid>http://justingibbs.tumblr.com/post/6792310011</guid><pubDate>Wed, 22 Jun 2011 08:52:55 -0700</pubDate><category>bubble</category></item><item><title>Old Media Is Being Unbundled, Just Like Telecom Was</title><description>&lt;a href="http://gigaom.com/2011/02/23/old-media-is-being-unbundled-just-like-telecom-was/"&gt;Old Media Is Being Unbundled, Just Like Telecom Was&lt;/a&gt;: &lt;p&gt;According to &lt;span class="post-meta the-author"&gt;&lt;a title="Posts by Om Malik" href="http://gigaom.com/author/om/"&gt;Om Malik&lt;/a&gt;, Disney looks to be heading in exactly the right direction with its purchase of &lt;/span&gt;&lt;a href="http://www.businessinsider.com/disney-acquires-social-gaming-company-playdom-2010-7"&gt;Playdom&lt;/a&gt;, &lt;a href="http://www.businessinsider.com/tapulous-has-been-acquired-by-disney-2010-7"&gt;Tapulous&lt;/a&gt; and &lt;a href="http://www.businessinsider.com/disney-buys-a-gaming-startup-to-sidestep-apple-and-google-2011-3"&gt;Rocket Pack&lt;/a&gt;.&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/3620964019</link><guid>http://justingibbs.tumblr.com/post/3620964019</guid><pubDate>Thu, 03 Mar 2011 07:55:05 -0800</pubDate><category>social games</category><category>disney</category></item><item><title>Disney Buys HTML5 Gamers Rocketpack, Enhances Web Future for Casual Games</title><description>&lt;a href="http://www.fastcompany.com/1733995/disneys-html5-gaming-acquisition-could-underline-a-web-future-for-casual-games"&gt;Disney Buys HTML5 Gamers Rocketpack, Enhances Web Future for Casual Games&lt;/a&gt;: &lt;p&gt;Bring on the HTML5 games!&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/3620722684</link><guid>http://justingibbs.tumblr.com/post/3620722684</guid><pubDate>Thu, 03 Mar 2011 07:30:14 -0800</pubDate><category>social games</category><category>Disney</category></item><item><title>Are game books the future of interactive drama?</title><description>&lt;p&gt;&lt;span&gt;&lt;span&gt;I&amp;#8217;m sure hoping &amp;#8220;&lt;a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew_Mobile_Mysteries/Shadow_Ranch/iproduct"&gt;Nancy Drew Mobile Mysteries: Shadow Ranch&lt;/a&gt;&amp;#8221; is a sign of the future. It certainly is hitting the sweetspot with the iPad and mobile devices.&lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;If this combination of gaming and storytelling  takes off, you can   expect to see the genre of game books open up in a big way on    smartphones and tablets.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I just installed the app. More to come.&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/3465439987</link><guid>http://justingibbs.tumblr.com/post/3465439987</guid><pubDate>Wed, 23 Feb 2011 08:36:42 -0800</pubDate></item><item><title>Social ads not the silver bullet</title><description>&lt;a href="http://mashable.com/2011/02/15/max-levchin-facebook/"&gt;Social ads not the silver bullet&lt;/a&gt;: &lt;p&gt;Levchin quickly stressed that Facebook’s business shouldn’t be confused with demand generation or demand discovery — a.k.a. search, Google’s specialty. The PayPal co-founder says that he’s read that social graph signals have not been particularly effective in optimizing search-related advertising. Benchmark Capital’s Gurley agreed, arguing that social signals might deliver untargeted ads at inappropriate times.&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/3314935279</link><guid>http://justingibbs.tumblr.com/post/3314935279</guid><pubDate>Tue, 15 Feb 2011 14:01:11 -0800</pubDate></item><item><title>The visuals are key to interactive drama</title><description>&lt;p&gt;Playing &amp;#8220;&lt;a title="Become a Forensic Crime Scene Investigator in Sonys Catch a Killer" href="http://www.insidesocialgames.com/2011/01/05/become-a-forensic-crime-scene-investigator-in-sonys-catch-a-killer/"&gt;Catch a Killer&lt;/a&gt;&amp;#8221; I quickly saw how important visuals, namely character visuals will be to interactive drama. The game devotes most of the interface to searching for clues and other mini games rather than to the characters. I&amp;#8217;m introduced to one character with little more than a 150 x 150 head shot. I kept thinking, if they&amp;#8217;re going to be that small why not just strip them out of the game entirely.&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/2642122015</link><guid>http://justingibbs.tumblr.com/post/2642122015</guid><pubDate>Fri, 07 Jan 2011 14:48:00 -0800</pubDate><category>interactive drama</category></item><item><title>"Simplicity, communication, and hard decisions get get projects done. Improving your project..."</title><description>“Simplicity, communication, and hard decisions get get projects done. Improving your project management often just adds confusion.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Justin Gibbs aka Me&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/2641013729</link><guid>http://justingibbs.tumblr.com/post/2641013729</guid><pubDate>Fri, 07 Jan 2011 13:24:00 -0800</pubDate><category>product management</category></item><item><title>Empty apartment towers in China. Now what were you saying about...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ldg2wvT7zh1qzo5pio1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Empty apartment towers in China. Now what were you saying about a bubble in China?&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/2318495212</link><guid>http://justingibbs.tumblr.com/post/2318495212</guid><pubDate>Tue, 14 Dec 2010 17:02:55 -0800</pubDate><category>economics</category></item><item><title>"I think the assumption that tech platforms can stop growing but remain great businesses is flawed in..."</title><description>“I think the assumption that tech platforms can stop growing but remain great businesses is flawed in most cases.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.businessinsider.com/the-present-and-the-future-continued-2010-12"&gt;Fred Wilson&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/2187084826</link><guid>http://justingibbs.tumblr.com/post/2187084826</guid><pubDate>Sun, 12 Dec 2010 08:32:00 -0800</pubDate><category>innovation</category></item><item><title>"About about 30 million players per day play the most popular social game, FarmVille. The most..."</title><description>“About about 30 million players per day play the most popular social game, FarmVille. The most popular prime time television show last week, Dancing With the Stars, had about 24 million viewers.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a title="6 Reasons Why Social Games Are the Next Advertising Frontier" href="http://mashable.com/2010/12/05/social-games-advertising/"&gt;6 Reasons Why Social Games Are the Next Advertising Frontier&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/2133889768</link><guid>http://justingibbs.tumblr.com/post/2133889768</guid><pubDate>Tue, 07 Dec 2010 09:31:00 -0800</pubDate><category>social games</category></item><item><title>"Yes, social networks of 2010 have much better usability, have better developed 3rd-party platforms..."</title><description>“Yes, social networks of 2010 have much better usability, have better developed 3rd-party platforms and many more people are connected.  But let’s be honest – they’re mostly the same old shit, reinvented, with more people online and trained.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a title="Social Networking: The Past" href="http://techcrunch.com/2010/12/03/social-networking-past/"&gt;Social Networking: The Past&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/2084372512</link><guid>http://justingibbs.tumblr.com/post/2084372512</guid><pubDate>Fri, 03 Dec 2010 11:46:58 -0800</pubDate><category>social networks</category></item><item><title>WebGL powers 3D virtual world on the Web</title><description>&lt;a href="http://news.cnet.com/8301-30685_3-20024521-264.html"&gt;WebGL powers 3D virtual world on the Web&lt;/a&gt;: &lt;p&gt;I’m a big fan of WebGL and even bigger fan of virtual worlds.&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/2083344552</link><guid>http://justingibbs.tumblr.com/post/2083344552</guid><pubDate>Fri, 03 Dec 2010 09:09:08 -0800</pubDate><category>virtual world</category></item><item><title>Cracking the Mainstream: Why Social Gaming Is More Than Just a Fad</title><description>&lt;a href="http://mashable.com/2010/11/19/social-gaming-mainstream/"&gt;Cracking the Mainstream: Why Social Gaming Is More Than Just a Fad&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;Social gaming is here to stay, and it’s here to stay for two fundamental reasons: 1.) The format of social games is a perfect match to the daily pattern and rhythm of how people use the social web, and 2.) Social games are the only form of interactive entertainment that are natively woven into and distributed via social networks — the Internet’s new gateway.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://justingibbs.tumblr.com/post/1621519331</link><guid>http://justingibbs.tumblr.com/post/1621519331</guid><pubDate>Fri, 19 Nov 2010 14:29:25 -0800</pubDate></item><item><title>"I could see what the Polaroid camera should be. It was just as real to me as if it was sitting in..."</title><description>“I could see what the Polaroid camera should be. It was just as real to me as if it was sitting in front of me before I had ever built one.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Edwin Land&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/1613567283</link><guid>http://justingibbs.tumblr.com/post/1613567283</guid><pubDate>Thu, 18 Nov 2010 16:08:53 -0800</pubDate><category>product managment</category></item><item><title>"If you want to design the game, you should get in the studio. You shouldn’t be in the..."</title><description>“If you want to design the game, you should get in the studio. You shouldn’t be in the corporate headquarters, and you shouldn’t be an executive.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a title="THQ's Bilson: 'If You Want To Design Games, You Shouldn't Be An Executive'" href="http://www.gamasutra.com/view/news/31387/THQs_Bilson_If_You_Want_To_Design_Games_You_Shouldnt_Be_An_Executive.php"&gt;Danny Bilson, EVP of core games for publisher THQ&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/1610499249</link><guid>http://justingibbs.tumblr.com/post/1610499249</guid><pubDate>Thu, 18 Nov 2010 08:59:01 -0800</pubDate></item><item><title>"China’s on an economic treadmill to hell."</title><description>“China’s on an economic treadmill to hell.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt; &lt;a title="Chanos vs. China" href="http://finance.fortune.cnn.com/2010/11/17/chanos-vs-china/"&gt;James Chanos, CEO of Manhattan-based Kynikos Associates&lt;/a&gt;&lt;/em&gt;</description><link>http://justingibbs.tumblr.com/post/1601288581</link><guid>http://justingibbs.tumblr.com/post/1601288581</guid><pubDate>Wed, 17 Nov 2010 09:23:32 -0800</pubDate></item><item><title>It's rough in a hits driven business</title><description>&lt;p&gt;It&amp;#8217;s great working in the entertainment business, but Activision Blizzard&amp;#8217;s recent &lt;a title="Activision drops the hammer on Bizarre Creations 200 employees" href="http://venturebeat.com/2010/11/16/activision-shuts-down-bizarre/"&gt;shuttling of Bizarre Creations studio&lt;/a&gt; reminds you it&amp;#8217;s also a hits driven business.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The largest game publisher in the world is setting a pretty clear precedent by letting go the studio’s 200-man team — there is still no room for error in the video game industry, even if a development studio has an excellent track record.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://justingibbs.tumblr.com/post/1594011440</link><guid>http://justingibbs.tumblr.com/post/1594011440</guid><pubDate>Tue, 16 Nov 2010 13:47:39 -0800</pubDate></item><item><title>I'm a big fan of software with limitations</title><description>&lt;p&gt;For the last year I&amp;#8217;ve been telling friends that if anyone wanted to compete against Facebook they should start by limiting the number of friends you could have. It&amp;#8217;s an artificial limitation but it clearly communicate that the service is for your close connections and not to become a rolodex. Reading the &lt;a title="Photo-Sharing App Path Is Going To Piss-Off Social Media Addicts  Read more: http://www.businessinsider.com/path-2010-11#ixzz15SrP3elH" href="http://www.businessinsider.com/path-2010-11#ixzz15SqSAECN"&gt;Robert Scoble&amp;#8217;s post on Path&lt;/a&gt; put an interesting label on this type of restriction - software limitations.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I find software with limitations interesting. Twitter was interesting because it was a blog tool, but one that forced you to keep to 140 characters. I remember having lots of fun trying to see how much information I could pack into a Tweet.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://justingibbs.tumblr.com/post/1592051335</link><guid>http://justingibbs.tumblr.com/post/1592051335</guid><pubDate>Tue, 16 Nov 2010 08:44:27 -0800</pubDate></item><item><title>Facebook killing off email?</title><description>&lt;p&gt;Hearing that Facebook is going to kill off email with their new messaging platform makes me realize just how much hype has been piled on this company. Zuckerberg looks to have his finger on the pulse of the world.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;He said that in talking to current high schoolers (who make him feel “really old”) they don’t use email. “&lt;em&gt;It’s too formal&lt;/em&gt;,” Zuckerberg noted.&lt;/p&gt;
&lt;p&gt;- &lt;a title="Zuckerberg: Our System Is Not An Email Killer. But If It Dies As A Result&amp;amp;" href="http://techcrunch.com/2010/11/15/facebook-email-killer"&gt;Zuckerberg: Our System Is Not An Email Killer. But If It Dies As A Result…&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span&gt;Hold your horses. When was the last time high schoolers needed to send email? That&amp;#8217;s like saying email killed snail mail for teens. After I got on email I never sent another letter through the post, then again I wasn&amp;#8217;t exactly sending a lot prior to that. &lt;/span&gt;&lt;span&gt;Teens don&amp;#8217;t really need email, just as teens didn&amp;#8217;t need the postal service much in the 50&amp;#8217;s. As they grow older their needs change, I&amp;#8217;m betting the same will happen with teenagers today.&lt;/span&gt;&lt;/p&gt;</description><link>http://justingibbs.tumblr.com/post/1583080084</link><guid>http://justingibbs.tumblr.com/post/1583080084</guid><pubDate>Mon, 15 Nov 2010 11:48:08 -0800</pubDate></item></channel></rss>
