Justin Gibbs

Failed Screenwriter

Jan 7

The visuals are key to interactive drama

Playing “Catch a Killer” I quickly saw how important visuals, namely character visuals will be to interactive drama. The game devotes most of the interface to searching for clues and other mini games rather than to the characters. I’m introduced to one character with little more than a 150 x 150 head shot. I kept thinking, if they’re going to be that small why not just strip them out of the game entirely.


  1. justingibbs posted this